Food raises your max available hit points but won’t replenish them until later in the game. One, your max hit points will diminish due to fatigue as the mission continues, and two, you need to take advantage of the Chain, Change, Chance combat system.ĭue to your limited health, your advanced item planning comes into play, as you need to bring food and necessities for camping. There are two things to keep in mind during Various Daylife’s guild quests. These quests unlock more of the story and involve party setup, bringing items, and fighting monsters in turn-based random encounters. All work and no play makes Jack a dull boy, so you put your work training to use in guild quests. You pay for that, which eventually becomes costly and eats into your already meager work profits. In addition, work quests don’t raise the stats of your party members. Though you do work quests to raise your stats, you never actually get to perform tasks you hit a button over and over based on your selection. The problem is that you’re likely at least 25 hours in before getting these characters and jobs. Jobs give you larger sums, and costs suddenly become less important. As you level up and unlock more job classes and characters, the game swings wildly the other way. These don’t reset your work streak, but they cost money, which is hard to come by at first with jobs that barely pay you enough for anything more than replenishing your stamina or happiness. You often interact with your partymates or take replenishing baths. If you can string together multiple working days, you receive multipliers to raise your stats quickly. Though this may be the game’s way of balancing work and life, you’re penalized for not working. Having an accident significantly lowers your stats, putting you out of work for a few days. Failing a job simply means you make less money, so it’s not the end of the world. The lower your happiness, the more likely you are to fail a job low stamina raises your risk of an accident. Of course, we can’t always be working in life, so the game balances this out with failure and accident risks tied to your stamina and your happiness. For instance, warrior jobs may increase your strength but reduce your wisdom. Work quests raise stats but can also reduce them depending on the job selected. At first glance, work quests seem simple, but they can contain a large amount of detail. These jobs are also the only way you can raise your stats. You do jobs around the town based on the characters you meet and their job classes. Work quests sound just like the name suggests. It’s clear early on that hard work made the settlement what it is and that all newcomers, including you, must pull their weight via work or guild quests. After creating your character, which unfortunately is locked in as male with only preset designs to choose from, you’re off to chart your path. In Various Daylife, you play a character among the latest wave of settlers to the continent of Antoecia. However, I found a game that could have been more balanced. So when I heard that Various Daylife would be moving to PC and consoles after exiting Apple Arcade, I was excited. Whether it’s work/life balance, balancing a checkbook, or keeping our balance, balance is in our life. Sure we can eat whatever we like, but that needs to be balanced with healthy habits to keep ourselves in a good place.
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